Gnomeless Adventures: Forgotten Bonds
The DM Bundle Contains:
-
- One paperback Gnomeless Adventures: Forgotten Bonds book (154 pages!)
- A complete set of high-quality, printed battle maps for each encounter
- One set of mystery dice in a velvet dice bag
- One dice tray
The Module and Maps Bundle Contains:
-
- One paperback Gnomeless Adventures: Forgotten Bonds book
- A complete set of high-quality, printed battle maps for each encounter
Sound familiar?
You want to run a game.
You just don't know where to start.
You've played D&D. You love it. Your friends keep saying someone should DM. But every time you think about actually doing it, the same doubts creep in.
The real problem
Most modules give you a story.
None of them teach you how to tell it.
D&D 5e gives you rules and adventures, but it doesn't actually teach you how to run a game. That gap is exactly why so many players never make the jump to DM.
Prep takes forever
Most DMs spend 2 hours preparing for every 1 hour of play. New DMs read the whole module, take notes, and still find themselves flipping through pages mid-session.
I read enough from the module to fit in one session and took notes... when the time came I couldn't even remember the context to some of my notes.
r/DMAcademy
Combat is overwhelming
Managing initiative, monster stats, player abilities, and hit points simultaneously can cause new DMs to freeze, forget abilities, and lose their momentum.
I get all the numbers so jumbled in my head. I'm flipping between the monster manual and the DM book and I still can't figure out what my monster roll means.
r/DnD
Players go off-script
The moment their players ignore the plot hook, new DMs panic. Without knowing how to improvise or redirect, sessions often grind to a halt or end early.
I hit full panic and ended the session early, apologized, and left. I had no idea how to handle a fun idea that one of my players had.
r/DMAcademy
The solution
Gnomeless Adventures was built to solve all of this.
This isn't just an adventure module, it's a guided experience that teaches you how to DM while you're running it. The instructions are baked into the book itself and easy to follow:
-
1Choose Your Adventure Forgotten Bonds is a Level 1 Adventure, perfect for new DMs. Read through the adventure once and you're ready to roll.
-
2Follow the Built-in DM Guide Learn to handle everything from pacing and stats to turning player decisions into memorable moments.
-
3Prepare the Table From the clear narration prompts to the battle maps and reference images, everything you'll need to run your first game is included within each module.
-
4Level Up as a DM! After your first Gnomeless Adventure, you'll have the confidence to run another game! Test your skills with a Level 2 Adventure!
Everything you need
The DM Bundle: From Setup to Final Battle!
One box. Everything you need to run your first game.
-
📖Full Color Module (154 pages!) Full one-shot story arc with NPCs, monsters, narration prompts, and step-by-step GMing instruction built right in.
-
🗺️Printed Battle Maps High-quality printed maps for every encounter. Lay them on the table and play! No printing, no setup.
-
🎲Mystery Dice Set One set of mystery dice in a velvet bag. Every great DM deserves a new set of dice!
-
⬡Hexagonal Dice Tray Keep your rolls contained and your table looking sharp.
-
👤Character Sheets & Tokens Everything your players need to sit down and start playing. No downloads or extras required.
-
✅5 & 5.5E Compatible Built to work with either D&D 5th Edition version! If your group has played before, they already know the system.
From the community
Real players. Real frustrations.
Real reason this exists.
These are the actual conversations happening on Reddit right now, in the communities where your future DMs live.
New DM here. How do you deal with how overwhelming being a DM can be? I feel like I need to know everything before I can run anything.
There is a lot of work that goes into being a DM. It's like being a teacher. You need to create a lesson plan before every game... It's like 10x the work compared to being a player.
I hit full panic and ended the session early. I had no idea how to handle what my players were doing. I just froze.
The problem with 5e is that the DM's guide teaches you how to build a world, but not how to actually run the game. Other systems do this so much better.
I'm a new DM and I'm horrible at combat. I get all the numbers so jumbled in my head. I'm flipping between the monster manual and the DM book and still can't figure it out.
I'm easily overwhelmed. I need something easy to run but still rich enough to be fun. I've been a player for years and I just want to try DMing without it being a disaster.
Is this for you?
Forgotten Bonds is built for a very specific person.
✓ This is for you if...
- You've played D&D as a player before
- You want to try running a game but don't know where to start
- You want something you can prep in an evening
- You want a complete, physical product you can bring to the table
- You want to run a fun one-shot for your friend group
- You want actual guidance on how to DM, not just a story to read
✕ This probably isn't for you if...
- You've never played D&D at all (we recommend starting as a player or watching some instructional videos first)
- You're looking for a very long, multi-session campaign in a highly intricate world setting
- You're an experienced DM looking for a complex challenge (although many experienced DMs have also enjoyed this adventure!)
Questions